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A good thing to note
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GlennT



Joined: 20 Oct 2010
Posts: 118
Location: Westchester

PostPosted: Wed Feb 22, 2012 5:35 pm    Post subject: Reply with quote

I am not sure why it is so hard to understand that you need lores: IE knowledge about a certain thing to really remember and know about it.

Sam did a great job for explaining Academics. It is for real world things. If it is supernatural you need a lore to really know what you are talking about or use the terms. It is that simple.

@Drew. Yes on your publishing thing. It may take more then a month. But yes it can be done that way. A Very good job and idea for raising an influence or trying for fame.


and NO NO NO White Wolf Books do not exist in the game. Under White wolf or any other name that people at one time may have tried to put into the game.
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FayeRowan



Joined: 31 Oct 2011
Posts: 194
Location: Poughkeepsie, NY

PostPosted: Wed Feb 22, 2012 5:58 pm    Post subject: Reply with quote

Probably because there is no established lore packet in OWBN and the entire thing is mainly done by house-ruling, except for clan specific packets and such. UTR has no house rule about lores except the whole learning one instead of two abilities thing, and it's not run by the book. Looking around, it seems that IC roleplaying can allow a PC to remember specifics that wouldn't be above a level 2 lore ability, but anything higher than that is forgotten. It needs to be outlined in the house rules.

ETA: Dark Epics Pg. 50-ish
Lore is not meant to restrict what information a character can remember about what he is told in a game. A few bits of information hardly constitutes as lore of the subject (or a valid reason to learn the Lore Ability), even if the information passed includes secrets known only to those with high levels in the Ability.
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James The Brujah



Joined: 16 Feb 2012
Posts: 9
Location: NY

PostPosted: Sat Feb 25, 2012 1:55 pm    Post subject: Reply with quote

FayeRowan wrote:

ETA: Dark Epics Pg. 50-ish
Lore is not meant to restrict what information a character can remember about what he is told in a game. A few bits of information hardly constitutes as lore of the subject (or a valid reason to learn the Lore Ability), even if the information passed includes secrets known only to those with high levels in the Ability.



I agree completely with that. The things you hear you can remember. You're a hyperintelligent, immortal undead creature. No problem. The question I have to raise... is if you DID hear it... where did you hear it from? Did the person who said it have the proper IC Knowledge (Lore) to back up their statement? Did they ACTUALLY know? 9 times out of 10 the answer is no. Its a player who OOC knows the information and will blurt it out IC, then when asked where they learned it, they will make up an answer that sounds viable to the other player (if the other player even asks.) So... how do we, as STs, deal with this problem? And dont kid yourself, this problem is RAMPANT in all games I've ever seen. I see it four or five times a night (and shit... im usually drinking pretty heavily so imagine how many times I miss it.) Do we punish people? I'd rather not. I'm not here to punish people. I'm here to help aid in everyone having a good time. I'm a storyteller not a slavedriver. But what is to be done? There isnt a PC in rockland that has the IC knowledge to know a lot of the terms I hear being thrown around... Do you know how many times I've heard "Black Hand" and "Viniculum" and "Code of Milan" and "Quai-Jin" and "Glasswalker (and many other Lupine clans)" uttered by an Anarch? Where the hell did you learn those words? Maybe there are one or two exceptions... but theres no justifiable reason for neonate anarchs (or sabbat, or cam) throwing around super obscure terms that are closely guarded by the other clans/species/whatever. Theres a very easy fix to this... responsible RPing. You may know the term OOC, that doesnt mean you blurt it out IC. Its like starting a rumor. And we all know where that leads.
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James
Pack Midnight Progeny
Sabbat Emissary to the Rockland Free State

Too cold to start a fire,
I'm burning diesel, burning dinosaur bones.
I'll take the river down to still water,
And ride a pack of dogs.

OOC: Sam H.
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Alura



Joined: 22 Mar 2010
Posts: 369

PostPosted: Sat Feb 25, 2012 7:58 pm    Post subject: Reply with quote

I start rumors all the time. It doesn't make them true.
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James The Brujah



Joined: 16 Feb 2012
Posts: 9
Location: NY

PostPosted: Sun Feb 26, 2012 11:14 am    Post subject: Reply with quote

yes but the issue here is the hypothetical "rumor" is actually started by meta-gaming. you wouldnt meta-game would you? because thats cheating...
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James
Pack Midnight Progeny
Sabbat Emissary to the Rockland Free State

Too cold to start a fire,
I'm burning diesel, burning dinosaur bones.
I'll take the river down to still water,
And ride a pack of dogs.

OOC: Sam H.
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Alura



Joined: 22 Mar 2010
Posts: 369

PostPosted: Mon Feb 27, 2012 6:00 pm    Post subject: Reply with quote

No. That is a problem, and it needs to be addressed. My point was the whole rumors aren't always true so don't believe them sort of thing.

Alura happens to be a fantasy nut, talk to malkavians, and believe them, so her information is often bad at best. Fortunately I know so little about the game it makes meta gaming difficult even if I wanted to. Unfortunately for staff a lot of her DnD knowledge happens to coincide with the game.

It might help if there were notes of what were information one might learn in character, and other information one could only possibly learn with lore. I'm not speaking necessarily for myself, because when it happens, I either tend to become a bad parrot with a nice game of telephone and make up facts as they go along, or give them a quizzicaled look and never mention it again. My character flaws help me do this though.

The problem is tracking it and then figuring out who started the rumor in the first place, and whether indeed that character had enough lore to start the rumor. What may be a good solution is to put false information into the whole thing. And then when someone attempts to become unbloodbonded without the lore, it will fail terribly because they believe that they do in fact need to chew on nightsage at midnight during a full moon in the middle of July during a hail storm.

Isn't that how things work, mortals may think vampires exist, but does garlic work? Does staking work? Staking might, but a mortal with garlic around his neck standing off a vampire will end up dead.

This reminds me of when one character taught another character 'lore' and he gave false information about the lore. From then on throughout most of Rockland we believed there were 6 principles of the Camerillia and on it went.

If it cannot be stopped at the source. IE: As soon as it is first mentioned someone asks ooc: how do you know that? (and it should be), but when this isn't possible, put in some fake lore that may end up with people dead.

IE: The only way to get unbloodbonded would be to get blood bonded by someone else who has stronger blood, or even more bonded to that person.

The best way it to nip it at the source, but what is recognized as lore, and what is recognized as mythology that you happen to believe that coincides with the truth is still a line. Often time this line has falsehoods in it. Having some npcs give out fake lore isn't a terrible counter measure.

Not everyone who is 'cheating' is cheating on purpose. When faced with something new and unknown, some are just trying to figure out what the big blobby thing is, and if someone shouts out Jellotonous cube, then more than a few people might just believe that.

It would also stand to note, that we have heard the word Pentax in out game tons of times, sometimes we have to call it The Corporation, but mostly we don't know what to actually call it, because of the Rose-name conundrum. Feed us with what you WANT us to call it if we don't have lore.

I'd like to note last game Alura was talking about how we defeated THE WYRM. And while that is clearly an incorrect statement, we did kill a wyrm or something that I don't know what the heck to call it, but who cares, most of us are crazy or liars anyway. Smile
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Ulrich Bardonia
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Joined: 02 Apr 2010
Posts: 108

PostPosted: Tue Feb 28, 2012 12:16 pm    Post subject: Reply with quote

wow Mike, well said, though I think it's a bit unrealistic to sketch out what is lore and what is mythology, it's too broad. I really like the false information thing though, and would be a great way for sts to counterbalance the issue at hand. Can we stop talking about this now?
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