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Bringing New Players!! (And bribing old ones to return)

 
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inblack83



Joined: 22 Mar 2010
Posts: 398

PostPosted: Wed Sep 29, 2010 5:54 pm    Post subject: Bringing New Players!! (And bribing old ones to return) Reply with quote

Just to remind you all of the policy on bringing new players:

As all players are also recruiters you will be held accountable for the explanation of game and making the character ahead of time and submitting it ASAP for ST approval.

If said player attends 3 games, you will then be rewarded 3xp at the end of the game in which they attend.

As for bringing Inactive Characters back into the fold, we are offering the same benefits as long as the once inactive players is ready to state that it was because of you they have returned. (They must return for 3 Games though)

Inactive players who return to game and new players who play for 3 games will also be rewarded for their return based on a case by case situation.
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Ilana



Joined: 18 Mar 2010
Posts: 74
Location: handbasket

PostPosted: Thu Sep 30, 2010 5:11 pm    Post subject: Reply with quote

Once again, an inactive player is someone who has not played in 6 months. If they come back for 3 games you gain the xp.
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Charles Rockledge



Joined: 18 Mar 2010
Posts: 515
Location: What do you mean "location"? I'm right here!

PostPosted: Thu Sep 30, 2010 9:56 pm    Post subject: Reply with quote

Inactive players who return to game and new players who play for 3 games will also be rewarded for their return based on a case by case situation.
What about players who never left?
Can we be rewarded for our loyalty on case by case basis?

Again, if official game policy is not to grant EXP or cash for the year of unverifiable attendance records, can we get some bonus exp/cash based on I don't know, precident and sheet dots at the time of the last valid sheet or some such?

As far as I know the only source of bad feelings left in this game is how much progress we lost when we lost our box/book of folders/sheets/item-cards. If staff can in any way even marginally compensate us for that loss, it would go along way to settling the last of peoples complaints about having been screwed by the game.
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inblack83



Joined: 22 Mar 2010
Posts: 398

PostPosted: Thu Sep 30, 2010 10:12 pm    Post subject: Reply with quote

Oh drew you'll get yours, once i have the database, we'' have an audit sit down like i did w/ mike. Dedicated players will be compensated, worry not.
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Alura



Joined: 22 Mar 2010
Posts: 369

PostPosted: Thu Sep 30, 2010 10:18 pm    Post subject: Reply with quote

((Obviously we want Kewl Super Powers. < Totally not productive, but the truth. ^_^))
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Charles Rockledge



Joined: 18 Mar 2010
Posts: 515
Location: What do you mean "location"? I'm right here!

PostPosted: Fri Oct 01, 2010 5:30 am    Post subject: Reply with quote

Alura wrote:
((Obviously we want Kewl Super Powers. < Totally not productive, but the truth. ^_^))


I'm not concerned with 'kewl superpowerz; right now my concern is more in the area of abilities (prerequisite ones for) and backgrounds: influences and associated.
Charles has too many ideas good ideas to improve the community at large with, and not enough temporal power: read as authority; to enact any of them.
Similarly, if rumors will be working again properly in this game, It would be great to have access to at least all the ones that would directly matter to a toreador. I'm content to buy the rest of the info from nosferatu, but I'd like of the especially pertinent stuff to have direct access to that information via my own influences/contacts/allies or whatever.

i've long ago learned that in this sort of game, the temporal power is far more useful that then kewl superpowerz.
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"If you hurt them, I am going to kill you slowly."
-Insert humanity check.
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